agentreadme

Report · marked 25 Aug 2026

phaserjs/phaser

An agent can work here, but it will waste turns finding its footing.

JavaScript · 40,207 stars · 3,609 files · branch master

Fix these first

01
Agent instruction file
Add an AGENTS.md at the root: what the project is, how to install, how to run, how to test, and the two or three conventions a newcomer always gets wrong.
02
Instruction quality
Instructions earn their keep by naming exact commands. 'Run the tests with `pnpm test`' beats three paragraphs of philosophy.
03
File sizes fit in context
A single file that fills the context window forces an agent to work from fragments, and it will confidently edit code it never saw. Splitting the worst offenders pays for itself immediately.

The full marking

Every deduction below names the file or setting it came from.

Instructions 3/27 F

Whether the repo tells an agent how to behave before it starts guessing.

Agent instruction file 0/12
None found. Every agent that opens this repo starts from zero.
Add an AGENTS.md at the root: what the project is, how to install, how to run, how to test, and the two or three conventions a newcomer always gets wrong.
Looked for AGENTS.md, CLAUDE.md, .github/copilot-instructions.md, .cursorrules
Instruction quality 0/12
Nothing to judge, since there are no instructions.
Instructions earn their keep by naming exact commands. 'Run the tests with `pnpm test`' beats three paragraphs of philosophy.
README as an entry point 3/3
README has a clear getting-started section.
Setup 14/14 A+

Whether an agent can install the project and get it running without a human.

Deterministic install 6/6
package-lock.json pins the dependency tree.
Found package-lock.json
Discoverable commands 6/6
Commands are declared where an agent will look for them.
package.json scripts (beta, help, build, watch, watchns, dist…)
scripts/ directory
Environment config n/a
Not applicable — this reads as a library, with no environment to configure.
Pinned runtime version 2/2
The language runtime version is pinned.
Found .nvmrc
Reproducible environment n/a
Not applicable — a library doesn't need a container to be worked on.
Verification loop 22/25 A

Whether an agent can check its own work. This is the category that most decides whether agent output is trustworthy.

Tests exist 8/8
1106 test files against 3305 source files.
e.g. scripts/tsgen/test/bin/game.js, scripts/tsgen/test/bin/game.js.map, scripts/tsgen/test/output.txt
Test command is discoverable 7/7
An agent can find and run `npm run test`.
Continuous integration 4/4
1 GitHub Actions workflow define what "passing" means.
Lint and format rules 3/3
.eslintrc.json encodes the house style.
Static type checking 0/3
No static type checking.
A type checker gives an agent an error message instead of a runtime surprise. It's the second-fastest feedback loop after the compiler.
Context economy 11/20 B-

Whether the repo fits in a context window, or fights it.

No committed build output 6/6
No generated directories committed.
.gitignore hygiene 3/3
.gitignore covers 17 patterns.
File sizes fit in context 0/6
8 source files are over 100KB.
A single file that fills the context window forces an agent to work from fragments, and it will confidently edit code it never saw. Splitting the worst offenders pays for itself immediately.
dist/phaser.esm.js — 8345KB
dist/phaser.js — 8338KB
dist/phaser-arcade-physics.js — 7746KB
Repository weight 2/5
About 479MB checked out. Large enough that cloning and searching are both slow.
Large binaries and vendored trees slow every operation an agent performs. Git LFS or a separate assets repo keeps the working tree navigable.

Here is your AGENTS.md

Drafted from what is actually in this repository: the install command from your lockfile, the commands you already declare, your real directory layout. Anything marked TODO needs a person. Save it at the root as AGENTS.md.

AGENTS.md — drafted for phaserjs/phaser
# AGENTS.md

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

## Setup

```
npm ci
```

## Commands

```
npm run build     # produce a build
npm run test      # run the test suite, must pass before any commit
npm run lint      # lint
npm run beta
npm run help
npm run watch
npm run watchns
npm run dist
```

## Layout

- `src/`     2182 source files
- `tests/`   1099 source files
- `scripts/` 13 source files
- `config/`  3 source files
- `dist/`    3 source files
- `types/`   3 source files

## Conventions

- Tests live alongside the code they cover, following `scripts/tsgen/test/bin/game.js`.
- CI defines what passing means. See `.github/workflows/lock-comments.yml`, and keep it green.
- TODO: add the two or three conventions a newcomer always gets wrong here.

## Gotchas

- Generated output is committed (`dist/`). Search will return the compiled copy, so edit the source, not that.
- `dist/phaser.esm.js` is 8345KB. It will not fit comfortably in context, so read it in parts.

---

Drafted by agentreadme.com from what is in this repository. Everything marked TODO
needs a human. Check it in as AGENTS.md at the root.

Open the raw markdown  or  curl -o AGENTS.md agentreadme.com/draft/phaserjs/phaser.md

Show the mark

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agent ready 63 out of 100

[![agent ready](https://agentreadme.com/badge/phaserjs/phaser.svg)](https://agentreadme.com/phaserjs/phaser)

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All JavaScript repositories

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